CG Portfolio
About me
I’m drawing since I’m 3 and I’ve discovered video games at 6 with Donkey Kong Country on SNES. Later I’ve decided to turn my two passions, arts and games into one and naturally turn myself to CG Art. Digital sculpture and video games are new technics and media and represent present and futur of artistic communication in line with the history of Art by making it more interactive and accessible and I want to be part of it.
As 3D Artist I’m qualified to produce models from modeling to rendering, this include sculpting, texturing, lighting, retopology and baking for real time models. I’m also familiar with last technics like physically based rendering, photogrammetry. I’m proficient under many 2D and 3D softwares like 3DS Max (Particle flow, Maxscript, Mental ray), Mudbox, Substance Painter, Photoshop, Xnormal, Unity, Unreal Engine. I’m always motivate to learn new tools and technics to improve my work.
Since 2010 I’m employed in a company who produced 3d models for smart city visualization. This 6 years experiences allow me to work on many urban, historical projects and video presentations for different customers as Engie, Architecture Studio or Véolia. The variety of productions lead me to work under various technicals and time constraints, and give me good adaptation aptitudes. I also use my spare time to work on personal projects and challenge myself in game jams.
During this years, I’ve also learn team play, communication, developing rigorous methods, autonomy and organization.
Softwares
Professionals Experiences
14/06/2010 - 12/10/2016
CG Artist- SIRADEL - Rennes
- Production of environments for smart cities visualisation.
- Design of real-time applications for PC, Mobile, AR, VR
- Realisation of promotional videos
- Clients : ENGIE, VEOLIA, Architecture Studio, Métropoles de Bordeaux, Nîmes, Brest, FRANCE Télévision, CISCO
Arthur MAUGENDRE
CG Artist
Hobbies and Interests
3DS max
Mudbox
Photoshop
Substance Painter
Unreal Engine 4
Unity 5
Team player
Skills
Autonomous
and rigorous
Organized
and communicator
Productive
and reliable
Game jams
Guitar
Video games
Art
Cinema
Music
19/09/2016 - 09/12/2016
Level Artist - Ubisoft - Québec
Design and modeling of architectural environment for an unannounced project.
After effects
Premiere pro
01/02/2017 - Today
3D Artist - Novelab - Paris
Design and production of environments for PC/mobile VR applications.